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MegaMan 'Sprites'-Bosses of 5

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Geez, sorry for the super-psycho-major-holdup on this one. Let's do this for real this time, TAKE TWO. Aaaaaand, action.

Hoo boy, lots of these guys had some pretty wonky shading. Some turned out nice though, like ChargeMan. He's lookin' pretty good with all his glossy pinkish-orange... stuff. And then there were a few like WaveMan that were a total pain. Seriously, they just took a completely different color and tried to pass it off as a new level of shading for the one that was already there. You fail lighting forever, WaveShmuck. A little note from Common Sense 101: Yellow does NOT shade into freaking blue. BLECH.
On subject of some other guys, CrystalMan was awesome to do. He's just nothing but circles. He's like an Eliptical-Marquee-Tool-spammer's dream come true.
StoneMan was hard to keep an eye on. I don't know what happened last time before I finally got around to fixing that ol' blockhead, but I must've taken a faulty sprite that had the lid to his head chopped off first time around. But now heez fiiiiiiikzed! Ah yeah, woo!
Oh, and lol GravityMan's baby mouth. That's a keeper.

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Ever since the beginning of the end of the 8-bit era, Capcom has made one attempt after another to give their mascot a new coat of paint, but for some reason, none of them could even come close to being as good as the original NES titles. It seems like you can't have a good Mega Man game without having a bunch of bug-eyed, big-headed, stubby-handed little people frolicking all over the place... and are actually able to outrun freaking bullets! ...with their BUTTS. It's so dorky and it completely defies the laws of physics, and yet that's what makes the series so awesome somehow. The better reason they went back to that style in 9 and 10. I would pretty much desribe it along the lines of dorkily awesome and awesomely dorky.
Anyways, I kind of got an idea for this thing after I saw some videos for Mega Man Universe. What they're essentially doing is basically sucking out all the "squareness" while retaining the 8-bit feel from the glory days. I'm kind of doing that here too, but I'm more leaned towards a full blown 2-D standpoint rather than 2.5-D. It's a style I like to call ∞-bit. It's like a version of 8-bit that shows about as much detail as a bunch of tiles could, but has a much smoother way of doing so by far.
Knock yourself out.


Disclaimer just to be safe: Characters belong to Capcom blah blah blah. That should be pretty obvious.
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2160x16560px 1.78 MB
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