I frikin love this game, but it sure ain't for the bosses. Hoo boy, you know they're jumping the shark on robot master concepts when they have to resort to something like, oh, I dunno, STEREOTYPES!! Some of these guys weren't even worth the trouble to kill to get their stupid weapon, you can just ask the jarhead with the buck teeth, second to bottom. ...Okay, I have to admit that although the special weapons were nothing spectacular, some were pretty decent such as TomahawkMan's flying axe, the pointyball from KnightMan, and even FlameMan's volcanic spitball, because those puppies go at ANGLES. You know, something besides moving straight ahead just like the weapon you start with. But even that's not the reason why this game is awesome. Let's face it, the premise sucks, the story sucks, most of the weapons suck, and the bosses suck. So what could possibly compensate for so much suck?? Well I can sum up the answer for you in two simple words: JET PACK. HECK YES, MEGAMAN CAN FLY IN THIS ONE. YEEEEEEAH!! Seriously, it took long enough for Dr. Light to come up with that, don't you think?!
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Ever since the beginning of the end of the 8-bit era, Capcom has made one attempt after another to give their mascot a new coat of paint, but for some reason, none of them could even come close to being as good as the original NES titles. It seems like you can't have a good Mega Man game without having a bunch of bug-eyed, big-headed, stubby-handed little people frolicking all over the place... and are actually able to outrun freaking bullets! ...with their BUTTS. It's so dorky and it completely defies the laws of physics, and yet that's what makes the series so awesome somehow. The better reason they went back to that style in 9 and 10. I would pretty much desribe it along the lines of dorkily awesome and awesomely dorky.
Anyways, I kind of got an idea for this thing after I saw some videos for Mega Man Universe. What they're essentially doing is basically sucking out all the "squareness" while retaining the 8-bit feel from the glory days. I'm kind of doing that here too, but I'm more leaned towards a full blown 2-D standpoint rather than 2.5-D. It's a style I like to call ∞-bit. It's like a version of 8-bit that shows about as much detail as a bunch of tiles could, but has a much smoother way of doing so by far.
Knock yourself out.
Disclaimer just to be safe: Characters belong to Capcom blah blah blah. That should be pretty obvious.